Open the game
Go to play.ryhood.com/play and choose Play as Guest. No wallet or download is needed.
Riftbound Realms Handbook
Riftbound Realms is a browser RPG on Robinhood Chain. You can start free as a guest, walk the 2.5D realm, gather resources, fight monsters, craft gear, join boss events, use companions, and connect a wallet when you need ETH actions like Genesis minting, Diamonds, or marketplace trading.
Start here
Go to play.ryhood.com/play and choose Play as Guest. No wallet or download is needed.
Guest progress uses a realm key. Save it if you want to recover the account on another device.
Move with WASD, arrows, or tap. Use E near glowing nodes, monsters, NPCs, portals, and bosses.
Connect when minting Genesis, buying Diamonds, topping up ETH, or trading through the marketplace.
Game flow
Play as guest first, set a name, then bind wallet when you want on-chain actions.
Move through the 2.5D map, use waystones, open the world map, and unlock more regions.
Farm, fish, mine, chop, hunt, craft, strike bosses, or send Steward work orders.
Collect resources, XP, drops, gear, gems, companion progress, and quest rewards.
Turn raw drops into food, gear, gems, eggs, and listings for the player marketplace.
Claim login streaks, refresh caps, finish quests, check boss timers, and push deeper.
World systems
Fields and herbs feed cooking, companion treats, land loops, and Verdant-focused economy routes.
AFK-friendly water activity. Fish reels in over time without energy while standing still.
Ore, geodes, crystals, and gem chains power smithing, sockets, and high-value crafting.
Wood routes support weapons, shields, talismans, and later guild or land projects.
Combat packs give XP, monster drops, injury risk, and gear pressure.
The Rift Forge turns resources into food, gear, Realm Gems, companion treats, and eggs.
Rift Incursions are shared HP events. Damage contribution creates reward share and social spikes.
Players list eligible gear and item stacks. ETH settles wallet-to-wallet with a 1% protocol fee.
Live systems
Endless descending gauntlet. Enter for 15 energy (holders free), HP carries between floors, milestone floors pay Diamonds, and a Monday-reset weekly leaderboard ranks your deepest run.
A rotating 4-week season arc plus four weekly bounty goals that reset every Monday — clear all four for a 20 💎 bonus.
Permanent lifetime milestones across gathering, combat, and trade. Each tier pays Diamonds and the top tiers grant a title.
A realm-wide buff rotates every few hours — bonus XP, rare-find surges, resource booms, or blood-moon hunts.
A login-streak reward cycle. Genesis holders also collect their per-rarity Diamond stipend on each claim.
Bond, activate, and level companions with treats. Each species grants a distinct combat, gathering, luck, XP, or energy-refund bonus.
Classes
Safe start, flexible stat path, strong for mixed gathering and combat.
Ore drops, crafting pressure, weapons, armor, and forge recipes.
Water-biome value, fish, potions, buff food, and storm materials.
Monster drops, boss damage, dungeon pressure, and rare combat loot.
Crops, herbs, food economy, companion food, and land production.
More trading room, cheaper marketplace flow, flipping, and price discovery.
Progression
Lv 1Farm, fish, mine, move zones, gather starter materials.
Lv 3Crafting starts to matter: food, bars, starter gear, and resource conversion.
Lv 5Combat loop opens: monster packs, HP, injury cooldown, and drop pressure.
Lv 8Marketplace access becomes relevant for eligible items and gear.
Lv 10Companion slot and companion management become part of the daily loop.
Lv 15Land and deeper production systems are the next expansion lane.
Lv 20Guilds, larger events, and seasonal competition become the social layer.
Lv 30Rift expeditions and endgame chase content become the long-term target.
HealthSurvive combat. Hitting zero creates an injury cooldown.
AttackHigher damage, faster fights, better boss contribution.
DefenseReduces incoming damage and lowers healing pressure.
SpeedImproves action feel and combat tempo. One of the best quality stats.
LuckImproves rare-drop and quality chances within caps.
GatheringRaises yield pressure from farming, fishing, mining, and wood routes.
CraftingHelps quality, higher-tier recipes, and production identity.
EnduranceSupports max energy, injury recovery, and idle-heavy play.
Economy
Used for Genesis mint, Diamond top-ups, and marketplace settlement on Robinhood Chain.
Premium off-chain currency. Non-tradeable, non-withdrawable, used for shop utility and Rift Summon.
Earned in-game and used for vendor costs, repairs, crafting fees, and normal progression.
Gathered from zones, consumed by crafting, repairs, gear, companions, guilds, and sinks.
Rare crafted gems that socket into gear and support enhancement or endgame builds.
Scarce boss materials used for high-tier enhancement and prestige crafting routes.
Item and material codex
trail rations, hearty stew, herbal tonic, seared carp, smoked mackerel, kelp salad, barkbrew tonic
iron bar converts ore and stone into smithing input.
verdant emerald, tide sapphire, ember ruby, hollow onyx, ash opal, frost diamond, sky topaz, rift amethyst
stoneguard vest, emberforge blade, oakhide vest, thornwood bow, ashbone saber, ironroot shield, icewood bulwark, cloudstride talisman, relicward charm, riftweave focus
companion treat levels active companions; companion shard x10 crafts a Rift Hatchling Egg.
+1 to +10 consumes materials, Realm Gems, boss catalysts, and optional Protection Runes at risky tiers.
Hunt companion, chance for +1 hunt drop quantity.
Gathering companion, chance for +1 farm/fish/mine quantity.
Luck companion, boosts rare-entry weight before daily rare cap.
Warden companion, adds DEF in battle and Rift runs.
Tinker companion, chance an action spends no energy.
Scholar companion, XP bonus that still respects daily cap.
Warbeast companion, adds ATK in battle and Rift runs.
ashenmaw heart, ash opal, rift shard
leviathan scale, tide sapphire, moon pearl
hollow crown fragment, rift titan core, rift amethyst
Every inventory item is listable — farmed, fished, mined, hunted, crafted, food, gear, gems, companion treats, and even Rift Summon utility and cosmetics.
List a stack at your price; it locks from your inventory while active and settles wallet-to-wallet in ETH with a 1% fee.
Enhanced or socketed gear lists as unique gear instances, locked while active, then settled in ETH.
Only Diamonds themselves are non-tradeable and non-withdrawable — they are the in-game premium currency, bought with ETH, spent in-game.
NFT and utility
Genesis Characters are a fixed collection of 3,333 NFTs on Robinhood Chain, minting live now. Phase 1 opens 1,333 at 0.002 ETH; Phase 2 raises the cumulative cap to 3,333 at 0.005 ETH. Max 5 per wallet, provenance hash locked on-chain, rarity distribution published below. Minting creates a permanent on-chain character identity for the game.
Energy-free play plus the base perk stack: +2/+2/+1/+10 stats, +5% XP, +3 luck, +1 rare cap, +2 💎/day.
Stronger stack: +4/+3/+2/+20 stats, +10% XP, +6 luck, +2 rare cap, +4 💎/day.
High ceiling: +7/+5/+3/+35 stats, +18% XP, +10 luck, +3 rare cap, +8 💎/day.
Prestige tier: +11/+8/+4/+55 stats, +30% XP, +16 luck, +5 rare cap, +15 💎/day.
Apex 0.87%: +18/+13/+6/+90 stats, +50% XP, +25 luck, +8 rare cap, +30 💎/day.
Energy-free playEvery Genesis holder acts without the energy wait — unlimited actions, while daily XP and rare caps still protect the economy.
Live stat boostEach rarity adds flat ATK / DEF / SPD / HP to your character everywhere combat happens — fights, Rift Depths, and the Character panel.
XP & luck scalingA per-rarity XP bonus (cap-aware) and extra rare-drop luck make every capped day richer and rarer.
Daily DiamondsHolders earn a per-rarity Diamond stipend on every daily-login claim — passive premium currency.
In-game identityGenesis art, rarity color, token traits, and avatar rendering inside the realm and profile.
Prestige & accessTitles, rarity flex, and priority access to future drops, events, cosmetics, and community perks.
Premium utility
Diamonds are bought with ETH and credited in-game. They are used for shop utility, summons, protection, convenience, and cosmetics. They are not tradeable, not withdrawable, and not a direct earning instrument.
Rift Summon uses published, exact odds and pity counters. Contents are utility materials, protection items, companion shards, titles, and cosmetics — all of which can now be traded on the player marketplace. Diamonds are a game currency, not an investment; play responsibly.
Controls
Start as a guest, learn the world, then connect a wallet when you want Genesis, ETH marketplace trading, or Diamond utility.
Enter Riftbound Realms