RiftboundRealms

Robinhood Chain 4663 · Phase 1 live

Riftbound Realms

A playable browser RPG where Genesis characters enter the canvas, resources respawn across dangerous regions, and every market loop settles through the RyHooD economy.

Supply3,333
Phase 11,333
Price0.002 ETH
World2.5D live map
GatheringFarm · Fish · Mine · Wood · Hunt
RespawnDeplete nodes, wait, gather again
TraitsGenesis identity used in-game
Riftbound Realms world map

Live browser realm

More than a mint page.

The public site now points players straight into a working world: guest start, wallet binding, gathering routes, crafting pressure, gear markets, companions, Diamond purchases, and Genesis identity.

01ExploreWalk the 2.5D map and discover biome nodes.
02ExtractFarm, fish, mine, chop, hunt, and wait for respawns.
03UpgradeEquip gear, socket gems, heal, summon, and level up.
04TradeList gear and items with wallet-settled ETH markets.

Playable, not just promised

The landing points into the live world.

Mint from this page, then jump into `/play` with gathering spots, offline Steward orders, combat packs, crafting, companions and Genesis identity rendering inside the canvas.

Painted Emberwood game region

Six frontier roles

Each class feeds a different part of the economy.

Warden class portrait
Dungeon line-holder

Warden

Cheaper deaths, deeper runs, shield-first progression.

Forgeborn class portrait
Realm smith

Forgeborn

Forges the gear every other class needs to scale.

Tidecaller class portrait
Coast specialist

Tidecaller

Fishing, storm reagents, potions and tide materials.

Riftblade class portrait
Rare-drop hunter

Riftblade

Lives closest to the Rift where dangerous loot appears.

Verdant class portrait
Food and herbs

Verdant

Farms the realm economy: crops, herbs and elixir bases.

Merchant class portrait
Market mover

Merchant

Trades across gates and reads demand before everyone else.

Published odds

3,333 Genesis characters. Never more.

Phase 1 is 1,333 supply at 0.002 ETH. Phase 2 raises the cumulative cap to 3,333 at 0.005 ETH. Rarity raises progression headroom, not pay-to-win damage.

Uncommon1,84455.3%
Rare92027.6%
Epic40112%
Legendary1394.2%
Mythic290.87%